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Caratteristiche Cinema 4D
 
  Caratteristiche e Requisiti di Sistema
 
 
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Platform





Cross-platform support for Mac & Windows

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64-bit architecture

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Outstanding stability

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OpenGL 3.0 support (Windows only, needs compatible driver and hardware)

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Extensive API: C++, Python, C.O.F.F.E.E.

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Interface & Workflow

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Context-sensitive, fully-searchable HTML help

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Multiple projects open at once

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Customizable toolbars / layouts / menus

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Light and dark interface schemes

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Unlimited view windows

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Head-up display

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Custom pop-up menu

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Non-modal tools with realtime feedback

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Collapsible Managers & Palettes

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Selection / display filters

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Custom User Data per object

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Doodle viewport annotation tool

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Layer system for object & material management

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Enhanced XRef external instancing / referencing system

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Tablet support for Wacom and other pen tablets

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3dconnexion 3DMouse support

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Stereo Display in Editor

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Data Exchange / Format Support

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Quicktime support

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AVI support

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Win

Image formats - float with layers: PSD, TIFF, OpenEXR

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Image formats - float: HDR, DPX, RLA, RPF

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Image formats: BMP, IFF, JPG, PICT, PNG, TARGA

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Quicktime VR object, panorama

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After Effects compositing exchange with 3D data

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Apple Motion compositing exchange with 3D data

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Apple Final Cut Pro compositing exchange

Mac

Mac

Mac

Mac

Combustion compositing exchange

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Digital Fusion compositing exchange

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Shake compositing exchange

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Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, SRL, VRML2, OBJ formats, COLLADA

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IGES importer



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Okino connection - seamless CAD file import via optional PolyTrans software (Windows only)



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BodyPaint 3D exchange - 3ds Max

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BodyPaint 3D exchange - Maya

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BodyPaint 3D exchange - Softimage

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BodyPaint 3D exchange - LightWave 3D

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Modeling Tools

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Parametric object primitives

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Parametric spline primitives

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Extrude, Lathe, Loft, Sweep NURBS

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Polygonal modeling tools with N-gon support

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HyperNURBs subdivision surfaces

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Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect

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Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline Deformer

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Displacement Deformer

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Collision Deformer

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Camera Deformer

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Smoothing Deformer

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Spline Wrap Deformer

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Shrinkwrap Deformer

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UV Editing

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UV editor

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Interactive UV mapping by projection types

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Optimal UV mapping to automatically remove seams

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LSCM unwrapping and relaxing

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ABF unwrapping and relaxing

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Materials & Texturing

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14 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Specular Color, Glow, Displacement

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Transparency with absorption, total internal reflections, exit reflections

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Blurry reflections and transparencies

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Normal Maps: tangent, object or world

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displacement: intensity (centered), red/green and RGB

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Choose Photoshop PSD layers per usage

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Animated textures (MOV, AVI, sequence) with viewport preview

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Selectable viewport resolution and channel display per material

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Shading Models: Phong, Blinn, Oren-Nayar

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Fresnel Shader incl. physicall correct IOR

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Noise Procedural Shader with 32 different noise algorithms

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Layer Shader

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Proximity-based Proximal Shader

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Procedural surface shaders

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Texture baking: surface color, illumination, ambient occlusion, normals, displacement and more

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Sub-polygon displacement



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New Sub-surface scattering


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Terrain Mask Shader

 

 

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Brick Shader

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Pavement Shader

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Sketch & Toon Art Shader



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Sketch & Toon Hatch Shader



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Sketch & Toon Spots (Halftone) Shader



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3D Painting with layers, all blend modes and Photoshop file compatibility

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Multibrush painting of multiple material channels in single stroke

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Raybrush painting directly onto rendered result

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Projection painting

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Exchange projections with Photoshop

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camera mapping

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ProjectionMan camera mapping workflow tool

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Lighting

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Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot

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Hard, Soft, Area Shadows

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Visible, Volumetric and Inverse Volumetric Lighting

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Noise within light illumination or visibility

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Include/exclude light diffusion, specular, shadow per object

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Custom lens flares

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Caustics



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Colortemperature in Kelvin

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Photometric brightness setting in Candela and lumen

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Support of IES light data



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Rendering

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Render up to 128,000 pixels square / 32 bits per pixel

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Bucket rendering

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Render Instances

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Color profile support

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Camera White Balance

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Linear Workflow

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Adaptive anti-aliasing

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Multi-Pass output

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Object buffers - specify unique alpha channels per object

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Ambient Occlusion

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Global Illumination (IR, QMC, Mixed)


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Physical Renderer with physical camera, high qualitiy depth of field, high quality motion blur

 

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Stereo Rendering

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Depth of Field post effect



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Vector Motion Blur post effect



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CineMan Renderman-compliant bridge



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Sketch and Toon non-photorealistic rendering



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Pyrocluster volumetric particle rendering



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Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects



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3D Sound Rendering

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Picture Viewer with RAM playback (including sound), history, AB compare, new animation AB compare, histogram, layer view, color correction, subsequent stereoscopic editing, full screen mode

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Watermark post effect

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Render Queue batch rendering system

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Network rendering clients

 

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unlimited

 

Animation

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Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters

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Record-dot animation of all animatable parameters

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Automatic keyframing

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Cappucino - realtime keyframing




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PowerSlider animation toolbar for playback and keyframe manipulation

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Timeline - up to four timelines windows with customizable track display and dopesheet or F-Curve view modes

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F-Curve Snapshots and Reduced Modification Curves

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Constant Velocity option per track

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Keyframe reduction

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Keyframe baking

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ASCII animation import

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Non-linear animation / motion mixing system

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Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring

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Driver tag




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XPresso - node based expression editor

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Virtual Walkthrough tool - first-person scene navigation and animation



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Dynamic Animation

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Basic particle system

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Thinking Particles node-based particle system




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Rigid Body dynamics (limited to MoGraph objects)


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Rigid Body Dynamics




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Joints, Springs, Motors




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Soft Body Dynamics




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Cloth dynamics & dressing functions




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Hair dynamics




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Spline dynamics




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MoGraph Tools

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Cloner object


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Fracture object


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Matrix object


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MoInstance object


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MoText object


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Tracer object


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Spline Mask object

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MoSpline parametric spline generator with L-system functionality


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Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Inheritance, Sound, Spline, Step, Target, Time or Volume


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PolyFX polygon fracture deformer


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MoGraph Selection tag


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Beat Shader


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Multi-shader - affect texture based on clone color


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Extrude Deformer


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Character Animation Tools

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Character Object / Autorigger

 

 

 

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CMotion - parametric walk system

 

 

 

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Joints with full dynamic IK

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Skin Deformer supporting linear, spherical and blended deformation based on joints

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Weighting Manager and tools

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Auto Weighting

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PoseMorph morphing and hierarchical mixing system




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Mirror tool

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Naming tool

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Paint tool

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Weight Effector

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VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry




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Cluster Deformer

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Morph Deformer




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Jiggle Deformer

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Tension tag




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Quaternion tag




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Point Cache tag

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Muscle Deformer

 

 

 

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Point Cache Deformer

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Correction Deformer

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Surface Deformer

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Mesh Deformer

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Squash & Stretch Deformer

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New Visual Selector




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Hair Simulation and Rendering

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Guide-based Hair system




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Hair instancing




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Feather object




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Fur system




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Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots




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Hair dynamics




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Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten




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Content

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Studio

Essential presets and demo scenes

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Advanced presets and demo scenes




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Broadcast Library incl. materials, cameras and objects


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Visualization Library incl. materials, presets and architectural objects



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Requisiti di sistema  
  Requisiti di sistema  
  Windows
  • Windows Vista (Tutte le versioni)
  • Windows XP (Pro / Home)
  • Windows XP Pro 64 Bit
  • Windows 2003 Server
  • Windows 2003 Server 64 Bit
Macintosh
  • Mac OS X 10.4.x
  • Mac OS X 10.5.3 o superiore
    10.5.0, 10.5.1 e 10.5.2 non sono raccomandati

 

Requisiti minimi processore Windows-PC

  • Intel Pentium 4
  • Athlon 64/MP (K8 with SSE2)
  • Sempron (K8 with SSE2)
  • VIA C7
Requisiti minimi processore Macintosh
  • IBM PowerPC G5
  • Intel CoreSolo

 

Processori Supportati

  • Intel Pentium M
  • Intel Pentium 4
  • Intel Pentium 4D
  • Intel XEON
  • Intel Core Solo
  • Intel Core Duo
  • Intel Core 2 Duo
  • Intel Core 2 Quad
  • Intel Celeron
  • Intel Celeron D
  • AMD Sempron (K8)
  • AMD Athlon 64
  • AMD Athlon MP (K8 with SSE2)
  • AMD Opteron
  • AMD Phenom
  • IBM PowerPC G5
Processori Non Supportati
  • Intel Itanium
  • Intel Itanium II
  • Intel Pentium
  • Intel Pentium II
  • Intel Pentium III
  • Intel 486
  • AMD K6
  • AMD K7
  • AMD Athlon/Athlon XP
  • AMD Duron
  • Power PC G4

 

 
     
 
 
 

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